Task Configuration
To initiate the process of crafting a task, navigate to the 'Engage' section, click on 'Achievements', and subsequently 'Tasks'. Click on the 'Create Task' button to begin the configuration.
Task Information
Task Icon: Assign or update the graphic representation of your task.
Task Name: Define the display name of your task.
Task ID: Input a distinct identifier for your task, ensuring no duplicates exist.
Task Description: Provide a concise description to give clarity about the task's objectives and significance.
Task Rewards
To add rewards to your task, click on the â+â icon. A pop-up will emerge, enabling you to:
Select among items, currencies, bundles, progression markers.
Configure third-party rewards via a specified URL.
Once you've chosen your rewards, determine the quantity each player will receive upon task completion.
Configure Task Logic
Choose Task Type: Define the task's frequency from the dropdown:
Static: One-off or recurrent tasks.
Daily: Tasks reset daily.
Weekly: Tasks reset every week.
Reward Claim: Decide the reward claim method:
Automatic: Directly bestowed upon completion.
On Claim: Requires player action or game client to claim after task completion.
Event Name: Opt for an event from the dropdown or create a new one in line.
Event ID: This will populate based on your selected event, or you can enter it manually if crafting a new event.
Event Rule Engine: Configure the conditions for task completion:
Task Parameter: Choose a parameter from the provided list, encapsulating both Specter's inherent data and event-specific parameters.
Operator: The list will adapt based on the chosen parameter, showcasing only relevant operators.
Task Parameter Value: Define this value.
Parameter Value Incremental Type: Specify as either 'one shot' or 'cumulative'.
Time Period All Time: Select between 'yes' or 'no'.
Number of Records to be Included: Define this if not opting for the 'all time' duration.
Access and Eligibility
Lock by Level: Determine if access to the task is conditional based on a level.
Choose Progression System: If the task's availability is linked to a progression system, select that system from the dropdown.
Level System Level: Define the specific level within the chosen progression system that unlocks the task.
Choose Segments: Identify the player segments for which the task will be accessible.
Custom Data
Tags: Implement tags to streamline task organisation and searching capabilities.
Meta Data: Key in supplementary details in the form of key-value pairs to deepen your task configuration details.
With the powerful suite of tools provided by Specter, curate engaging and dynamic tasks tailored to different player preferences and gameplay modes.
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