Specter User Manual
  • Getting Started
    • 👋Introducing Specter
    • 🎉Onboarding
    • đŸ–Ĩī¸Dashboard
  • Organisation
    • ✨Apps
    • âš™ī¸Settings
    • đŸ‘ĨAccess Control
    • đŸ“ģActivity Feed
    • â˜‘ī¸Billing
    • 😃Member Profile
  • App
    • ✨Your App
    • 📊Overview
    • đŸ–Ĩī¸App Dashboard
    • 🔧App Settings
      • âš™ī¸App Configuration
      • â›“ī¸API Settings
      • 📸App Media
      • 👩‍đŸ’ģApp Members
    • đŸ“ĻManaging your Environments
  • Build
    • âš’ī¸Overview
    • 🎮Games
      • âš™ī¸Game Configuration
      • 💡Understanding Apps and Games on Specter
    • đŸ•šī¸Matches
      • âš™ī¸Match Configuration
      • đŸĨ‡Match Result Criteria
    • 💸Economy
      • 💎Currencies
        • âš™ī¸Currency Configuration
        • 🔀Currency Types
      • đŸŦItems
        • âš™ī¸Items Configuration
        • 🔀Item Types
        • 🔐Managing Item Access
      • 🎁Bundles
        • âš™ī¸Bundle Configuration
        • 🔀Bundle Types
        • 🔐Managing Bundle Access
        • đŸ“ĻContainers
      • 🛒Stores
        • âš™ī¸Store Configuration
        • đŸˇī¸Store Content Pricing
    • 🚀Progression
      • 📍Progression Markers
        • âš™ī¸Progression Marker Configuration
      • 🧩Progression Systems
        • âš™ī¸Progression System Configuration
    • ⚡Events
      • âš™ī¸Events Configuration
      • 🔎Event Parameters
      • 🔗Specter Events
      • đŸ› ī¸Custom Events
  • Engage
    • 🧲Overview
    • đŸĻ¸Players
      • 👤Player Configuration
      • 👨‍đŸĢPlayer Profile
      • â„šī¸Player Data
      • đŸ›ī¸Player Inventory
      • đŸ’ŗPlayer Wallets
      • đŸƒâ€â™‚ī¸Player Progression
      • 🤴Player Rewards
      • đŸ’ĒPlayer Matches
    • 🏆Achievements
      • ✅Tasks
        • âš™ī¸Task Configuration
        • 🧠Task Rule Engine
      • đŸŽ¯Missions
        • âš™ī¸Missions Configuration
      • đŸĒœStep Series
        • âš™ī¸Step Series Configuration
      • âŗTime Series
      • 🌟Skill Divisions
      • đŸŽĢBattle Pass
    • 🎓Leaderboards
      • âš™ī¸Leaderboard Configuration
      • đŸŽ—ī¸Leaderboard Ranking Methods
    • âš”ī¸Competitions
      • 🏅Tournaments
        • âš™ī¸Tournament Configuration
      • đŸĨŠInstant Battles
        • âš™ī¸Instant Battles Configuration
      • ⏊Bracket
    • đŸ—“ī¸Live Ops
      • đŸ—Ŗī¸Campaigns
      • 🎁Seasons
      • 🏆Schedule Competitions
  • Community and Growth
    • đŸ‘ĨOverview
  • Analyze
    • 📉Overview
  • Product Roadmap
    • đŸ›Ŗī¸Overview
    • đŸĒĸFeature Pipeline
    • đŸ—’ī¸Detailed Feature Pipeline Descriptions
  • Additional Resources
    • Specter API Reference
    • Specter Unity SDK
    • Product Versioning
    • Specter Manual Versioning
    • Feedback and Support
    • Terms of Service & Privacy Policy
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On this page
  • Task Information
  • Task Rewards
  • Configure Task Logic
  • Access and Eligibility
  • Custom Data
  1. Engage
  2. Achievements
  3. Tasks

Task Configuration

To initiate the process of crafting a task, navigate to the 'Engage' section, click on 'Achievements', and subsequently 'Tasks'. Click on the 'Create Task' button to begin the configuration.


Task Information

  1. Task Icon: Assign or update the graphic representation of your task.

  2. Task Name: Define the display name of your task.

  3. Task ID: Input a distinct identifier for your task, ensuring no duplicates exist.

  4. Task Description: Provide a concise description to give clarity about the task's objectives and significance.


Task Rewards

To add rewards to your task, click on the ‘+’ icon. A pop-up will emerge, enabling you to:

  1. Select among items, currencies, bundles, progression markers.

  2. Configure third-party rewards via a specified URL.

  3. Once you've chosen your rewards, determine the quantity each player will receive upon task completion.


Configure Task Logic

  1. Choose Task Type: Define the task's frequency from the dropdown:

    1. Static: One-off or recurrent tasks.

    2. Daily: Tasks reset daily.

    3. Weekly: Tasks reset every week.

  2. Reward Claim: Decide the reward claim method:

    1. Automatic: Directly bestowed upon completion.

    2. On Claim: Requires player action or game client to claim after task completion.

  3. Event Name: Opt for an event from the dropdown or create a new one in line.

  4. Event ID: This will populate based on your selected event, or you can enter it manually if crafting a new event.

  5. Event Rule Engine: Configure the conditions for task completion:

    1. Task Parameter: Choose a parameter from the provided list, encapsulating both Specter's inherent data and event-specific parameters.

    2. Operator: The list will adapt based on the chosen parameter, showcasing only relevant operators.

    3. Task Parameter Value: Define this value.

    4. Parameter Value Incremental Type: Specify as either 'one shot' or 'cumulative'.

    5. Time Period All Time: Select between 'yes' or 'no'.

    6. Number of Records to be Included: Define this if not opting for the 'all time' duration.


Access and Eligibility

  1. Lock by Level: Determine if access to the task is conditional based on a level.

  2. Choose Progression System: If the task's availability is linked to a progression system, select that system from the dropdown.

  3. Level System Level: Define the specific level within the chosen progression system that unlocks the task.

  4. Choose Segments: Identify the player segments for which the task will be accessible.


Custom Data

  1. Tags: Implement tags to streamline task organisation and searching capabilities.

  2. Meta Data: Key in supplementary details in the form of key-value pairs to deepen your task configuration details.

With the powerful suite of tools provided by Specter, curate engaging and dynamic tasks tailored to different player preferences and gameplay modes.

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Last updated 1 year ago

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