Specter User Manual
  • Getting Started
    • 👋Introducing Specter
    • 🎉Onboarding
    • đŸ–Ĩī¸Dashboard
  • Organisation
    • ✨Apps
    • âš™ī¸Settings
    • đŸ‘ĨAccess Control
    • đŸ“ģActivity Feed
    • â˜‘ī¸Billing
    • 😃Member Profile
  • App
    • ✨Your App
    • 📊Overview
    • đŸ–Ĩī¸App Dashboard
    • 🔧App Settings
      • âš™ī¸App Configuration
      • â›“ī¸API Settings
      • 📸App Media
      • 👩‍đŸ’ģApp Members
    • đŸ“ĻManaging your Environments
  • Build
    • âš’ī¸Overview
    • 🎮Games
      • âš™ī¸Game Configuration
      • 💡Understanding Apps and Games on Specter
    • đŸ•šī¸Matches
      • âš™ī¸Match Configuration
      • đŸĨ‡Match Result Criteria
    • 💸Economy
      • 💎Currencies
        • âš™ī¸Currency Configuration
        • 🔀Currency Types
      • đŸŦItems
        • âš™ī¸Items Configuration
        • 🔀Item Types
        • 🔐Managing Item Access
      • 🎁Bundles
        • âš™ī¸Bundle Configuration
        • 🔀Bundle Types
        • 🔐Managing Bundle Access
        • đŸ“ĻContainers
      • 🛒Stores
        • âš™ī¸Store Configuration
        • đŸˇī¸Store Content Pricing
    • 🚀Progression
      • 📍Progression Markers
        • âš™ī¸Progression Marker Configuration
      • 🧩Progression Systems
        • âš™ī¸Progression System Configuration
    • ⚡Events
      • âš™ī¸Events Configuration
      • 🔎Event Parameters
      • 🔗Specter Events
      • đŸ› ī¸Custom Events
  • Engage
    • 🧲Overview
    • đŸĻ¸Players
      • 👤Player Configuration
      • 👨‍đŸĢPlayer Profile
      • â„šī¸Player Data
      • đŸ›ī¸Player Inventory
      • đŸ’ŗPlayer Wallets
      • đŸƒâ€â™‚ī¸Player Progression
      • 🤴Player Rewards
      • đŸ’ĒPlayer Matches
    • 🏆Achievements
      • ✅Tasks
        • âš™ī¸Task Configuration
        • 🧠Task Rule Engine
      • đŸŽ¯Missions
        • âš™ī¸Missions Configuration
      • đŸĒœStep Series
        • âš™ī¸Step Series Configuration
      • âŗTime Series
      • 🌟Skill Divisions
      • đŸŽĢBattle Pass
    • 🎓Leaderboards
      • âš™ī¸Leaderboard Configuration
      • đŸŽ—ī¸Leaderboard Ranking Methods
    • âš”ī¸Competitions
      • 🏅Tournaments
        • âš™ī¸Tournament Configuration
      • đŸĨŠInstant Battles
        • âš™ī¸Instant Battles Configuration
      • ⏊Bracket
    • đŸ—“ī¸Live Ops
      • đŸ—Ŗī¸Campaigns
      • 🎁Seasons
      • 🏆Schedule Competitions
  • Community and Growth
    • đŸ‘ĨOverview
  • Analyze
    • 📉Overview
  • Product Roadmap
    • đŸ›Ŗī¸Overview
    • đŸĒĸFeature Pipeline
    • đŸ—’ī¸Detailed Feature Pipeline Descriptions
  • Additional Resources
    • Specter API Reference
    • Specter Unity SDK
    • Product Versioning
    • Specter Manual Versioning
    • Feedback and Support
    • Terms of Service & Privacy Policy
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  1. Community and Growth

Overview

In the near future, Specter will introduce the Community and Growth module, designed to empower game developers with tools to foster a vibrant community and drive game growth. This comprehensive module will feature an array of functionalities aimed at enhancing player engagement and loyalty. Key features to anticipate include:

  • Clan Management: Facilitate the creation and management of player communities within your game, enabling players to form clans or groups for a more social gaming experience.

  • Referral Management: Implement referral programs to incentivize players to invite friends, driving organic growth and increasing your player base.

  • Subscription Management: Offer subscription models within your games, providing a steady revenue stream while offering players premium content or benefits.

  • Tickets, Coupons, and Scratchcards: Engage and reward players with tickets, coupons, and scratchcards for in-game events or promotions, enhancing player retention and satisfaction.

  • UGC (User-Generated Content) Management: Harness the creativity of your player base by managing user-generated content, fostering a sense of ownership and community among players.

For more details on the development status and expected release of these features, please refer to our Product Roadmap.

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Last updated 1 year ago

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