Event Parameters
Specter's event-driven architecture tracks player activities with precision. Events capture actions, but it's the parameters that provide the context. Understanding these parameters is essential for game developers seeking insights into player behaviour.
To illustrate the functioning and importance of these parameters, we'll utilise an example from the esteemed FPS game, "Call of Duty". Consider a high-stakes match tagged Final Frontier
with a unique identifier FF-2023-07
.
Event Parameter Types
Default Parameters: Foundational to any event, default parameters consistently provide the essential context. They are inherent to the event, ensuring the primary data remains standardised.
For the Final Frontier
match in "Call of Duty",
Default Parameter: MatchID
- This is a unique identifier associated with the specific instance of the match, in this case, FF-2023-07.
Optional Parameters: These parameters enhance the basic structure offered by default parameters. They provide an additional layer of data, supplementing the core information without being mandatory.
Still referring to the Final Frontier
match:
Still referring to the Final Frontier
match:
Optional Parameter:
CompetitionID
(Signifies the particular competition under which the match falls, if applicable.)Optional Parameter:
MatchResult
(Here, the result could range fromWin
,Draw
, orLoss
, defining the outcome.)
Custom Parameters: Recognising the diverse needs of various games, custom parameters cater to the unique aspects not covered by default or optional parameters. These are delineated into "State" (indicating a particular status) and "Statistic" (quantifying ongoing actions).
Analysing the "Final Frontier" match:
Analysing the "Final Frontier" match:
Custom Parameter (State):
SpecialWeaponStatus
- Reflects the status of a unique weapon, e.g.,Platinum Rifle
, during the match. The states might beAcquired
,Activated,
orUnavailable
.Custom Parameter (Statistic):
GrenadesDeployed
- Quantifies the number of grenades utilised by a player in the match.
By integrating these parameters into events, Specter ensures a holistic representation of in-game activities, offering developers precise and actionable insights.
Exploring Data Types of Event Parameters
Event parameters can be presented in various data types to capture the essence of the player's actions or the game's state. The chosen type depends largely on what facet of information we wish to extract or represent.
Description: Represents a binary value (True/False).
Applicability: Predominantly used for States where a condition either exists or doesnโt.
Example: In a game like "Legend of Zelda":
Parameter Name:
isShieldActive
Description: This parameter signifies whether the player has an active shield.
Possible Values:
True
(Shield is active) orFalse
(Shield is not active).
Parameter Best Practices
To ensure optimal readability and maintainability, adhering to best practices in parameter naming and usage is imperative.
Common Mistakes to Watch For
Mismatched Data Types
Problem: Using a non-congruent data type for a parameter.
Example: A parameter named enemiesDefeated
designed to track the number of enemies defeated should be an integer. If it's registered as a string, it's likely a mistake.
Event Overloading
Problem: Incorporating too many parameters within a single event.
Example: A custom event called endOfLevel
shouldn't be overwhelmed with parameters like playerScore
, enemiesDefeated
, itemsCollected
, timeTaken
, playerHealthLeft
, and so on. Instead, it's better to categorise and distribute parameters across relevant events.
In conclusion, event parameters in Specter's architecture offer critical insights into player activities. By employing them with precision, developers can greatly enhance gameplay and foster deeper player engagement.
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