Items Configuration
Last updated
Last updated
To begin configuring an item, navigate to the 'Economy' section under 'Build', click on 'Items', and then select the 'Create Item' button to access the configuration settings.
Item Icon: Assign or update the graphic representation of your item.
Display Name: Define your item's display name.
Item ID: Enter a unique identifier for your item.
Item Description: Describe your item to provide a clearer understanding of its function or purpose.
Pricing Options: This involves selecting a currency (Virtual, IAP, or Real Money Gaming Currency), setting the price amount, and if desired, specifying a discount.
If you choose to use Real Money Gaming (RMG) Currency, there's an added field for 'Bonus Cash Allowance.' This field allows you to set the maximum amount of bonus cash (part of your RMG Currency) that can be used when purchasing the item. If a player possesses the applicable bonus cash, it will be automatically deducted during the purchase, up to the set maximum amount.
To learn about how bonus cash functions and how RMG Currency operates in more detail, refer to the dedicated Real Money Gaming section.
An item can also be priced by combining different currency options.
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Lock By: Determine if access to the item is restricted by another item/bundle or progression system.
Item/Bundle Selection: If the item is locked by another item/bundle, specify that item or bundle.
Progression System Selection: If the item is locked by a progression system, select the specific system(s).
Progression System Level: If a progression system is selected, define the level within that system which unlocks the item.
Segment Selection: Define the player segments for whom the item will be visible.
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Item Type: Specify whether the item is 'durable' (permanently available) or 'consumable' (used up over time or with use).
Count/Time Usage: If the item is consumable, choose whether it's depleted by count (number of uses) or time (duration).
Item Subtypes: Define if the item is stackable, equippable, rentable, tradable, or time-stackable (if consumable by time).
Max Stack Count: For stackable items, designate the maximum number of items that can be stacked together.
Limited Availability: Indicate if the item is available in limited quantity. If 'Limited' is chosen, specify the quantity.
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Tags: Use tags to categorise and manage your items more effectively.
Meta Data: Enter any additional data, defined as key-value pairs, to enhance your item configuration.
Specter's comprehensive and adaptable item management system equips you to create and customise a diverse range of in-game items, catering to various gameplay styles and player preferences.